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You’ll learn how to parry, counter, and get a feel for the five different magic abilities that Geralt possesses. This initial opening sequence works well, both as a tutorial and as an impetus for getting the story started. The onset of the game serves as a movement and combat tutorial, introducing new players to the fluidity of combat, utilizing the steel/silver sword set-up seen in previous entries, and the light magical enhancements that Witcher’s are known to possess.
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There are so many instances in-game where you’ll want to stop and just soak in the environment, which is really a testament to how great an effort CD Projekt RED made to outdo their previous work with The Witcher 2.īut enough about the look and scope of The Witcher 3: Wild Hunt, let’s talk a bit about how the game actually plays. Your mileage may vary here, but The Witcher 3 wasn’t nearly as resource hungry on my home set-up as I thought it would be. Playing on a mid-range PC, I had little trouble tweaking properties in a way that allowed for a consistent framerate above 30 frames per second without losing much in visual fidelity.
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Both indoor and outdoor environments are swimming in detail, utilizing both console horsepower and various PC builds quite well. There’s just some really top-notch voice work on display throughout, which compliments the rest of the excellent presentation seen in The Witcher 3. There’s not a particular character that stands out as bad here, while there are plenty that sound fantastic, like the Bloody Baron, Keira Metz, Yennefer and more. While certain actors reprise their roles, even some of the smaller roles, like random villagers, help to breath a bit of believable life into the world of The Witcher 3.
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In addition to the solid writing, I feel like a good chunk of the voice acting got a considerable upgrade this time around. I definitely think that The Witcher 3: Wild Hunt is remarkably accessible for new players, but I’d be lying if I said there weren’t moments that’ll feel a bit less relevant to newcomers. That said, there’s plenty of optional reading available in-game if you’d like to get a better understanding of various elements. If you’re not overly familiar with the source material, or previous games, I can imagine that some early sequences can be a bit tough to follow or wrap your head around. It can get a bit lore heavy at times, with various factions popping up here and there. It’s also worth noting that the writing in Wild Hunt is generally well done. But surprisingly the quests don’t devolve into your standard “kill X number of enemies” or garden-variety fetch quests, instead offering up more unique scenarios and situations than what I’ve seen in any RPG in recent years. In just under a dozen or so hours, you’ll hunt down werewolves, noonwraiths, bandits, cannibals, and a number of other monstrous creatures. Both the main quest and side quests featured throughout have led to interesting revelations, fun callbacks to previous entries, and some really satisfying moments of exploration and discovery. I can’t overstate how jam packed this game is with content, the majority of which so far has been well worth completing. There’s so much to do that at the time of writing this review that I’ve still got hours and hours of content left to uncover, and I’ll easily be spending another month or so with the game just to see it through to completion. But CD Projekt RED has really managed to impress here, with a massively detailed open world for Geralt to explore, wildly diverse enemies to fight, and a staggering amount of substantial quests to complete.
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Maybe I shouldn’t be so surprised, after all I’ve enjoyed the series since its inception, but I wasn’t expecting such a massive leap forward in overall quality from Witcher 2 to this. I’m actually pretty floored by how much I enjoy the game. It’s a bit of an understatement to say that I’ve been enjoying my time spent with The Witcher 3: Wild Hunt so far.